![]() This pretty muchĪllows rendering to begin immediately instead of it being halted until the player spawn packet is received. Only load 1 chunk (the spawn chunk) and loads the rest of the spawn region during early rendering.Īlong with that, it also replaces some of the loading screens with its own implementation. ![]() Sorry if its a stupid mistake, im very new to resource packs. Link to the resource pack, also used in server.properties: In server.properties, theres a '' inserted into the link for a reason, i have no idea why, but it happens every time when i start the server. According to the Minecraft wiki, this lets you put a. Both the server and client are running 1.17.1. New comments cannot be posted and votes cannot be cast. Fastload removes this feature as it is a huge waste of time. I have been setting up a resource pack for my server, and noticed a resource-pack-prompt thing in the server.properties file, what does this do (It does not enforce resource packs, that is the require-resource-pack tag) Archived post. 1 - 25 of 365 Compbuild Textures Realism - 1000+ Vanilla Models & Items 128x 128x Minecraft 1.20.2 Realistic Texture Pack 155 167 55.6k 14. So multiply that by 2, add 1 (because you are standing It generates chunks in a 10 chunk radius as a square. The reason for it being 441 chunks is that The 441 chunk loading engine is pretty much what the name is. Rendering: Pre-rendering Phase (Configurable).Loading Screens: Cancellable (Configurable).441 Pre-generator: Entirely yanks it to sync chunk generation with chunk rendering. ![]()
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